David Hays introduced me to Takeshi Utsumi sometime back in the 1980s. Both of them were members of an on-going seminar convened at Columbia University by Seth Neugroschel on the topic of Computers, Man, and Society. This was one in a series of seminars that Columbia has run since the middle of the 20th Century. The seminars are housed at and funded by Columbia University, but are open to participation by the general public.
Neugroschel’s seminar featured wide-ranging discussions of the social impact of computing technology. I often timed my visits to Hays so that I could attend the seminar. Those visits came to an end in the mid-1990s when Hays died. But I reconnected with Neugroschel’s seminar when I moved to Jersey City in late 1997 or 98.
Utsumi was born in Japan in, I believe, in the mid-1920s and immigrated to the United States in the mid-1950s. For the past several decades he has been traveling in South Asia, Africa, and the Middle East to meet with people and groups seeking funding for projects in distance learning, telemedicine and the like. He then directs them to an appropriate place in the Japanese government where they can obtain funding for their work.
All this is in service of his idea of a Global University System (GUS), “a worldwide initiative to create advanced telecom infrastructure for accessing educational resources around the world. The aim is to achieve ‘education and healthcare for all,’ anywhere, anytime and at any pace.” You can find a 2004 interview with Utsumi HERE.
He is particularly interested in peace gaming, and has included an essay on it in the collection, Global Peace Through The Global University System. Here is an abstract of and link to his contribution.
Globally Collaborative Environmental Peace Gaming
(A Personal Recollection on Its Inception and Development)
Abstract: As a computer simulationist, I conceived in 1972 an idea of establishing a Globally Collaborative Environmental Peace Gaming (GCEPG) with a globally distributed computer simulation system through a global grid computer network, with a focus on the issue of environment and sustainable development in developing countries. This is a computerized gaming/simulation to help decision makers construct a globally distributed decision-support system for positive sum/win-win alternatives to conflict and war. It can also be used to train would-be decision makers in crisis management, conflict resolution, and negotiation techniques. This gaming approach is to devise a way for conflict resolution with rational analysis and critical thinking basing on “facts and figures.”
Over the past three decades I played a major pioneering role in extending U.S. data communication networks to other countries, particularly to Japan, and deregulating Japanese telecommunication policies for the use of Internet e-mail. I also contributed by conducting innovative distance teaching trials with “Global Lecture Hall (GLH)”tm videoconferences using hybrid delivery technologies, which spanned from Korea, Japan, New Zealand, Finland, Italy, France, Russia, Turkey, Brazil, etc.
Using this background, we are now creating a Global University System (GUS) with colleagues in major regions of the world, which will be interconnected with Global Broadband Internet (GBI). The GCEPG is one of the proposed ways to utilize the GUS and GBI in integrative fashion. A similar scheme with globally distributed computer simulation system can be applied to various subjects as creating a new paradigm of joint research and development on a global scale. This will foster not only wisdom by collaborative interaction on knowledge but also true friendship among people around the world with mutual understanding and lasting peace.
This paper briefly describes the history of the GCEPG project since its inception in 1972 and its future direction. It is a companion to the opening chapter “Creating Global University System” of the book “Global Peace Through The Global University System.”